Now that I have a custom canvas, Bevy should adopt that as it's render target rather than further modifying it.
23 lines
528 B
Rust
23 lines
528 B
Rust
use bevy::prelude::*;
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mod birdoids;
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mod debug_plugin;
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use birdoids::BoidsPlugin;
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use debug_plugin::BoidsDebugPlugin;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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canvas: Some("#boids-canvas".to_owned()),
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prevent_default_event_handling: false,
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..default()
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}),
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..default()
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}))
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.add_plugins(BoidsDebugPlugin)
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.add_plugins(BoidsPlugin)
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.run();
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}
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