Files
another-boids-in-rust/vendor/gilrs-core/CHANGELOG.md

6.0 KiB
Raw Blame History

Change Log

v0.6.5 - 2025-07-21

Changed

  • Updated windows and nix crates

v0.6.4 - 2025-04-06

Changed

  • Updated windows crate

v0.6.3 - 2025-03-10

Fixed

  • Fixed panic on macOS when gamepads vec had unexpected length after failing to open a device

Changed

  • Updated windows crate

v0.6.2 - 2025-02-09

Fixed

  • Fixed possible panic on Windows when NonRoamableId() could return error.

Changed

  • Minimal supported Rust version is now 1.80.

v0.6.1 - 2025-01-13

Changed

  • Minimal supported Rust version is now 1.74
  • Updated windows crate

v0.6.0 - 2024-09-15

Breaking changes

  • Mark Error enums, EventType and Event as non_exhaustive

Changed

  • Minimal supported Rust version is now 1.73
  • Updated dependencies

v0.5.15 - 2024-08-25

Fixed

  • wasm: Fixed panic when browser assigned unexpected gamepad ID
  • windows: Fixed panic when receiving connected/disconnected events after instance of Gilrs was dropped.
  • windows: Dont panic on Reading::update() returning error

v0.5.13 - 2024-07-08

Changed

  • Updated windows crate

v0.5.12 - 2024-06-15

Fixed

  • Fixed building on FreeBSD and DragonFly by not using linux implementation

Changed

  • Updated dependencies

v0.5.11 - 2024-03-06

Added

  • Added vendor_id() and product_id() to Gamepad.

Changed

  • Updated windows crate to 0.54.

v0.5.10 - 2023-12-17

Changed

  • Updated windows crate to 0.52.

v0.5.9 - 2023-11-13

Fixed

  • Disabled unnecessary default features for inotify.

v0.5.8 - 2023-11-11

Added

  • Flatpak is now supported by using inotify instead of udev. (!104)

Changed

  • All thread spawned by gilrs are now named. (!102)
  • MSRV is now 1.65.

Fixed

  • Linux: Fixed delay in Gilrs::new by limiting udev scan to the input subsystem. (!101)

Fixed

v0.5.7 - 2023-08-22

Fixed

  • windows: Join wgi thread on Gilrs's drop
  • wasm: Fix trigger2 only sending binary values

Changed

  • Update windows to 0.51

v0.5.6 - 2023-06-19

Fixed

  • Linux: fixed panic when calling get_power_info on disconnected gamepad.

v0.5.5 - 2023-04-23

Added

  • Gilrs::next_event_blocking()

v0.5.4 - 2023-04-03

Changed

  • Updated io-kit-sys, windows and nix

v0.5.3 - 2023-03-29

Changed

  • Updated windows to 0.44

Fixed

  • web: Fixed handling of disconnected gamepads

v0.5.2 - 2022-12-16

Changed

  • Gilrs is now Send on Linux.

Fixed

v0.5.1 - 2022-11-13

Fixed

  • macOS: Fixed that hat axes were sometimes added before other axes breaking SDL mappings.
  • web: Fixed swapped north and west buttons for gamepads with "standard" mapping

v0.5.0 - 2022-11-06

Changed

  • Windows now defaults to using Windows Gaming Input instead of xinput.

    If you need to use xInput you can disable the wgi feature (It's enabled by default) and enable the xinput feature.

    gilrs-core = {version = "0.5.0", default-features = false, features = ["wgi"]}
    
  • Apps on Windows will now require a focused window to receive inputs by default.

    This is a limitation of Windows Gaming Input. It requires an in focus Window be associated with the process to receive events. You can still switch back to using xInput by turning off default features and enabling the xinput feature.

  • Minimal supported rust version is now 1.64.

Fixed

  • Gamepad::axes() on macos now also returns "hat" axes. This should fix dpad on single Switch Joy-Con.

v0.4.1 - 2022-05-29

Changed

  • Updated io-kit-sys to 0.2 and core-foundation to 0.9 (@jtakakura).
  • Reduced numer of enabled features for nix crate (@rtzoeller).

v0.4.0 - 2022-05-22

Changed

  • wasm: web-sys/wasm-bindgen is now used by default, dependency on stdweb and wasm-bindgen feature are removed.
  • Minimal supported rust version is now 1.56.
  • Updated uuid and nix to current version.

Fixed

  • wasm: next_event() no longer panic if getGamepads() is not available.

v0.3.2 - 2021-12-30

Changed

  • Updated dependencies

v0.3.1 - 2021-03-30

Added

  • Add support for wasm-bindgen (@coolreader18)

v0.3.0 - 2020-10-09

Added

  • macos: dpad is supported as a set of dpad axes (gilrs filters dpad axes to dpad buttons) (@cleancut).

Changed

  • Minimal supported version is now 1.40

v0.2.6 - 2020-05-11

Fixed compilation on musl.

v0.2.5 - 2019-11-30

Updated dependencies.

v0.2.4 - 2019-09-05

Fixed

  • Fixed compilation on platforms with dummy impl

v0.2.3 - 2019-08-06

Fixed

  • xinput: Removed unneeded logging
  • macos: IS_Y_AXIS_REVERSED is now correctly set to true
  • macos: Fixed UUID calculation

v0.2.2 - 2019-04-06

Changed

  • Windows: XInput is now dynamically loaded using rusty-xinput

Fixed

  • xinput: incorrect is_connected() after hotplugging
  • wasm: Incorrect gamepad IDs in Disconnected event (@ryanisaacg)

v0.2.1 - 2019-02-25

Fixed

  • Compilation error on macOS

v0.2.0 - 2019-02-21

Added

  • Initial support for macOS (@jtakakura). There are still some functionality missing, check related issues in #58.
  • Wasm support, using stdweb (@ryanisaacg).

Changed

  • AxisInfo::deadzone is now a Option.
  • Minimal supported version is now 1.31.1. The crate can still be build with older rustc, but it may change during next patch release.

Removed

  • AxisInfo::deadzone() function.

Fixed

  • xinput: Incorrect gamepad ID when more than one gamepad is connected ( @DTibbs).