Create a BigRedButton struct, like CloseButton
The `BigRedButton` should be a real struct and component so that I can query for it later. I'm following the same API pattern as the `CloseButton` struct, in that there is a spawner using the `Commands` (or `ChildSpawnerCommands`) and the observer functions are static methods.
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@@ -82,86 +82,92 @@ fn machine_ui_base(commands: &mut Commands, header: impl Into<String>, theme: &U
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root_pane
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}
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// TODO: Hook up action handling (callback? Observer? Some other weird component?)
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fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
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let mut builder = commands.spawn((
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Button,
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Node {
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width: Px(60.0),
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height: Px(60.0),
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aspect_ratio: Some(1.0),
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/// The "Big Red Button" that makes a machine perform it's action.
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#[derive(Component)]
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pub struct BigRedButton;
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// Why is it "align_items" to center the text vertically,
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// but "justify_*content*" to center it horizontally?
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align_items: AlignItems::Center,
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// align_content: AlignContent::Center,
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justify_content: JustifyContent::Center,
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border: UiRect::all(Px(2.0)),
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..Default::default()
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},
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BackgroundColor(RED.into()),
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BorderColor(DARK_RED.into()),
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BorderRadius::MAX,
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children![
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Text::new(text),
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TextColor(WHITE.into()),
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TextShadow::default(),
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],
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));
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builder.observe(button_hover_start);
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builder.observe(button_hover_stop);
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builder.observe(button_press_start);
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builder.observe(button_press_stop);
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}
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impl BigRedButton {
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// TODO: Hook up action handling (callback? Observer? Some other weird component?)
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fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
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let mut builder = commands.spawn((
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Button,
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Node {
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width: Px(60.0),
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height: Px(60.0),
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aspect_ratio: Some(1.0),
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/// Re-color the button when a pointer passes over it
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fn button_hover_start(
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event: Trigger<Pointer<Over>>,
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// Get button background and border colors so we can change them.
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// Filter for *changed* interactions, and only entities with a [`Button`]
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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// Get the components for only the Trigger's target entity
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_hover_bg;
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border.0 = ui_theme.brb_hover_border;
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// Why is it "align_items" to center the text vertically,
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// but "justify_*content*" to center it horizontally?
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align_items: AlignItems::Center,
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// align_content: AlignContent::Center,
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justify_content: JustifyContent::Center,
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border: UiRect::all(Px(2.0)),
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..Default::default()
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},
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BackgroundColor(RED.into()),
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BorderColor(DARK_RED.into()),
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BorderRadius::MAX,
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children![
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Text::new(text),
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TextColor(WHITE.into()),
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TextShadow::default(),
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],
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));
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builder.observe(BigRedButton::button_hover_start);
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builder.observe(BigRedButton::button_hover_stop);
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builder.observe(BigRedButton::button_press_start);
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builder.observe(BigRedButton::button_press_stop);
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}
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}
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// TODO: Consolidate these with the help of a NewType enum and `trigger_map()`
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// see: https://github.com/bevyengine/bevy/issues/14649
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fn button_hover_stop(
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event: Trigger<Pointer<Out>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_bg;
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border.0 = ui_theme.brb_border;
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/// Re-color the button when a pointer passes over it
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fn button_hover_start(
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event: Trigger<Pointer<Over>>,
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// Get button background and border colors so we can change them.
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// Filter for *changed* interactions, and only entities with a [`Button`]
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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// Get the components for only the Trigger's target entity
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_hover_bg;
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border.0 = ui_theme.brb_hover_border;
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}
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}
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}
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fn button_press_start(
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event: Trigger<Pointer<Pressed>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_pressed_bg;
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border.0 = ui_theme.brb_pressed_border;
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// TODO: Consolidate these with the help of a NewType enum and `trigger_map()`
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// see: https://github.com/bevyengine/bevy/issues/14649
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fn button_hover_stop(
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event: Trigger<Pointer<Out>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_bg;
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border.0 = ui_theme.brb_border;
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}
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}
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}
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fn button_press_stop(
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event: Trigger<Pointer<Released>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_bg;
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border.0 = ui_theme.brb_border;
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fn button_press_start(
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event: Trigger<Pointer<Pressed>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_pressed_bg;
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border.0 = ui_theme.brb_pressed_border;
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}
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}
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fn button_press_stop(
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event: Trigger<Pointer<Released>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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ui_theme: Res<UiTheme>,
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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bg.0 = ui_theme.brb_bg;
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border.0 = ui_theme.brb_border;
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}
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}
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}
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