Create a BigRedButton struct, like CloseButton
The `BigRedButton` should be a real struct and component so that I can query for it later. I'm following the same API pattern as the `CloseButton` struct, in that there is a spawner using the `Commands` (or `ChildSpawnerCommands`) and the observer functions are static methods.
This commit is contained in:
@@ -3,7 +3,7 @@ use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
|
|||||||
use crate::{
|
use crate::{
|
||||||
game::machines::*,
|
game::machines::*,
|
||||||
resources::UiTheme,
|
resources::UiTheme,
|
||||||
widgets::{machine_ui_base, spawn_big_red_button},
|
widgets::{BigRedButton, machine_ui_base},
|
||||||
};
|
};
|
||||||
|
|
||||||
impl CuttingMachine {
|
impl CuttingMachine {
|
||||||
@@ -42,7 +42,7 @@ impl CuttingMachine {
|
|||||||
BackgroundColor(DARK_GRAY.into()),
|
BackgroundColor(DARK_GRAY.into()),
|
||||||
Pickable::default(),
|
Pickable::default(),
|
||||||
))
|
))
|
||||||
.with_children(|cmds| spawn_big_red_button(cmds, "CUT"));
|
.with_children(|cmds| BigRedButton::spawn_big_red_button(cmds, "CUT"));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -82,7 +82,7 @@ impl RotatingMachine {
|
|||||||
BackgroundColor(DARK_GRAY.into()),
|
BackgroundColor(DARK_GRAY.into()),
|
||||||
Pickable::default(),
|
Pickable::default(),
|
||||||
))
|
))
|
||||||
.with_children(|cmds| spawn_big_red_button(cmds, "TURN"));
|
.with_children(|cmds| BigRedButton::spawn_big_red_button(cmds, "TURN"));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,6 +82,11 @@ fn machine_ui_base(commands: &mut Commands, header: impl Into<String>, theme: &U
|
|||||||
root_pane
|
root_pane
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// The "Big Red Button" that makes a machine perform it's action.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct BigRedButton;
|
||||||
|
|
||||||
|
impl BigRedButton {
|
||||||
// TODO: Hook up action handling (callback? Observer? Some other weird component?)
|
// TODO: Hook up action handling (callback? Observer? Some other weird component?)
|
||||||
fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
|
fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
|
||||||
let mut builder = commands.spawn((
|
let mut builder = commands.spawn((
|
||||||
@@ -108,10 +113,10 @@ fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<Str
|
|||||||
TextShadow::default(),
|
TextShadow::default(),
|
||||||
],
|
],
|
||||||
));
|
));
|
||||||
builder.observe(button_hover_start);
|
builder.observe(BigRedButton::button_hover_start);
|
||||||
builder.observe(button_hover_stop);
|
builder.observe(BigRedButton::button_hover_stop);
|
||||||
builder.observe(button_press_start);
|
builder.observe(BigRedButton::button_press_start);
|
||||||
builder.observe(button_press_stop);
|
builder.observe(BigRedButton::button_press_stop);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Re-color the button when a pointer passes over it
|
/// Re-color the button when a pointer passes over it
|
||||||
@@ -164,6 +169,7 @@ fn button_press_stop(
|
|||||||
border.0 = ui_theme.brb_border;
|
border.0 = ui_theme.brb_border;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Button marker for closing (despawning) an in-game menu entity.
|
/// Button marker for closing (despawning) an in-game menu entity.
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
|
|||||||
Reference in New Issue
Block a user