Begin work on a rotator UI
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@@ -21,7 +21,11 @@ fn main() {
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.register_type::<resources::UiTheme>()
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.add_systems(
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Startup,
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(setup, assets::load_assets, widgets::spawn_cutter_machine_ui),
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(
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setup,
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assets::load_assets,
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widgets::spawn_rotator_machine_ui,
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),
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)
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.run();
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}
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@@ -44,7 +44,46 @@ pub fn spawn_cutter_machine_ui(mut commands: Commands) {
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(spawn_machine_button);
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.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
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});
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}
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pub fn spawn_rotator_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Rotating Machine"),))
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.with_children(|commands| {
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..Default::default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
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));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![
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Text::new("Card rotation side-by-side placeholder"),
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TextColor(MAGENTA.into()),
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]
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));
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// Right panel for the rotation controls
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
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});
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}
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@@ -94,9 +133,8 @@ fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
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)
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}
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// TODO: Pass in button text
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// TODO: Hook up action handling (callback? Observer? Some other weird component?)
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fn spawn_machine_button(commands: &mut ChildSpawnerCommands) {
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fn spawn_machine_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
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let mut builder = commands.spawn((
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Button,
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Node {
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@@ -116,7 +154,7 @@ fn spawn_machine_button(commands: &mut ChildSpawnerCommands) {
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BorderColor(DARK_RED.into()),
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BorderRadius::MAX,
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children![
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Text::new("CUT"),
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Text::new(text),
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TextColor(WHITE.into()),
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TextShadow::default(),
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],
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