Remove print-debug observer system
This was just so I could see two Observers executing from the same trigger.
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@@ -123,7 +123,6 @@ fn spawn_machine_button(commands: &mut ChildSpawnerCommands) {
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builder.observe(button_hover_stop);
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builder.observe(button_hover_stop);
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builder.observe(button_press_start);
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builder.observe(button_press_start);
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builder.observe(button_press_stop);
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builder.observe(button_press_stop);
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builder.observe(second_on_press_event);
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}
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}
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/// Re-color the button when a pointer passes over it
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/// Re-color the button when a pointer passes over it
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@@ -173,13 +172,3 @@ fn button_press_stop(
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*border = DARK_RED.into();
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*border = DARK_RED.into();
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}
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}
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}
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}
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fn second_on_press_event(
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event: Trigger<Pointer<Pressed>>,
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mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>,
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// TODO: pull in a theme resource (also: make a theme resource)
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) {
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if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
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dbg!("Hello, from a second Pointer<Pressed> observer!");
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}
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}
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