Proof-of-concept for fuel change event handling
Added a `FuelChanged` event which is to be used to trigger Observers watching for a machine's fuel level change. I've written a slapdash observer to emit these events when the cutting machine's big red button is pressed. That observer *must* be replaced because of how it feeds the machine ID into the UI (it only works when there is exactly 1 CuttingMachine, which won't be the case). The dummy machines are missing their machine components. I've added the `CuttingMachine` component to the cutting machine just to test the event passing.
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@@ -1,9 +1,9 @@
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use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use bevy::{color::palettes::css::*, prelude::*};
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use crate::{
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game::machines::*,
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game::{consumables::FuelChanged, machines::*},
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resources::UiTheme,
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widgets::{BigRedButton, SpawnUi, machine_ui_base},
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widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
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};
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impl SpawnUi for CuttingMachine {
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@@ -11,7 +11,8 @@ impl SpawnUi for CuttingMachine {
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let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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// Left panel. For fuel or machine stats or whatever.
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commands.spawn(fuel_gauge_placeholder());
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// TODO: Pass along target machine, not the UI's root entity.
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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// Center panel (placeholder for the Card view)
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commands.spawn((
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@@ -35,7 +36,20 @@ impl SpawnUi for CuttingMachine {
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Pickable::default(),
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))
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.with_children(|cmds| {
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let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
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let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
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button_cmds.observe(
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|trigger: Trigger<Pointer<Click>>,
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mut com: Commands,
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q: Single<(Entity, &CuttingMachine)>| {
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dbg!("Cut button pressed. Triggering a FuelChanged event");
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// Feed through the target machine, once the SpawnUi trait is updated
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// to require it gets here in the first place.
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let cutting_machine = q.0;
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com.trigger_targets(FuelChanged, cutting_machine);
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},
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);
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// TODO: Attach on-press observer so this machine can do something
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// in response to that button being pressed
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});
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@@ -47,7 +61,7 @@ impl SpawnUi for RotatingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
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let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(fuel_gauge_placeholder());
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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@@ -82,7 +96,7 @@ impl SpawnUi for FlippingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
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let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(fuel_gauge_placeholder());
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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// Center panel (placeholder)
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commands.spawn((
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@@ -117,7 +131,7 @@ impl SpawnUi for TransposingMachine {
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fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
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let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
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commands.entity(base_entity).with_children(|commands| {
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commands.spawn(fuel_gauge_placeholder());
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commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
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// Center panel (placeholder)
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commands.spawn((
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@@ -147,15 +161,3 @@ impl SpawnUi for TransposingMachine {
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});
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}
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}
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fn fuel_gauge_placeholder() -> impl Bundle {
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(
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Node {
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padding: UiRect::all(Px(10.0)),
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..default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
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)
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}
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