Proof-of-concept for fuel change event handling

Added a `FuelChanged` event which is to be used to trigger Observers
watching for a machine's fuel level change.

I've written a slapdash observer to emit these events when the cutting
machine's big red button is pressed. That observer *must* be replaced
because of how it feeds the machine ID into the UI (it only works when
there is exactly 1 CuttingMachine, which won't be the case).

The dummy machines are missing their machine components. I've added the
`CuttingMachine` component to the cutting machine just to test the event
passing.
This commit is contained in:
2025-08-28 12:01:30 -05:00
parent e169750923
commit 8f6dfc3e49
5 changed files with 62 additions and 22 deletions

View File

@@ -34,4 +34,7 @@ pub mod consumables {
#[derive(Component)] #[derive(Component)]
pub struct Fuel(u32); pub struct Fuel(u32);
#[derive(Event)]
pub struct FuelChanged;
} }

View File

@@ -46,6 +46,7 @@ fn dummy_machines(mut commands: Commands) {
// Spawn a dummy Cutting Machine // Spawn a dummy Cutting Machine
commands commands
.spawn(( .spawn((
CuttingMachine,
Sprite::from_color(RED, Vec2::splat(40.0)), Sprite::from_color(RED, Vec2::splat(40.0)),
Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)), Transform::from_translation(Vec3::new(-40.0, 40.0, 0.0)),
Pickable::default(), Pickable::default(),

32
src/widgets/fuel_gauge.rs Normal file
View File

@@ -0,0 +1,32 @@
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
use crate::game::consumables::{Fuel, FuelChanged};
#[derive(Component)]
#[require(Label)]
pub struct FuelGauge(Entity);
impl FuelGauge {
/// Default bundle for a machine's fuel gauge widget. Give it the ID of the
/// machine whose info it is displaying.
pub fn bundle(target: Entity) -> impl Bundle {
(
FuelGauge(target),
Node {
min_width: Px(20.0),
min_height: Px(10.0),
..default()
},
BackgroundColor(GREEN.into()),
Text::new("Fuel: "),
children![TextSpan::new("<n>"),],
)
}
pub fn detect_fuel_change(event: Trigger<FuelChanged>) {
dbg!(format!(
"Detected fuel change on entity ID: {}",
event.target()
));
}
}

View File

@@ -1,9 +1,9 @@
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*}; use bevy::{color::palettes::css::*, prelude::*};
use crate::{ use crate::{
game::machines::*, game::{consumables::FuelChanged, machines::*},
resources::UiTheme, resources::UiTheme,
widgets::{BigRedButton, SpawnUi, machine_ui_base}, widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
}; };
impl SpawnUi for CuttingMachine { impl SpawnUi for CuttingMachine {
@@ -11,7 +11,8 @@ impl SpawnUi for CuttingMachine {
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme); let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
commands.entity(base_entity).with_children(|commands| { commands.entity(base_entity).with_children(|commands| {
// Left panel. For fuel or machine stats or whatever. // Left panel. For fuel or machine stats or whatever.
commands.spawn(fuel_gauge_placeholder()); // TODO: Pass along target machine, not the UI's root entity.
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder for the Card view) // Center panel (placeholder for the Card view)
commands.spawn(( commands.spawn((
@@ -35,7 +36,20 @@ impl SpawnUi for CuttingMachine {
Pickable::default(), Pickable::default(),
)) ))
.with_children(|cmds| { .with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT")); let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
button_cmds.observe(
|trigger: Trigger<Pointer<Click>>,
mut com: Commands,
q: Single<(Entity, &CuttingMachine)>| {
dbg!("Cut button pressed. Triggering a FuelChanged event");
// Feed through the target machine, once the SpawnUi trait is updated
// to require it gets here in the first place.
let cutting_machine = q.0;
com.trigger_targets(FuelChanged, cutting_machine);
},
);
// TODO: Attach on-press observer so this machine can do something // TODO: Attach on-press observer so this machine can do something
// in response to that button being pressed // in response to that button being pressed
}); });
@@ -47,7 +61,7 @@ impl SpawnUi for RotatingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) { fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme); let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
commands.entity(base_entity).with_children(|commands| { commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder()); commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder for input-output rotation) // Center panel (placeholder for input-output rotation)
commands.spawn(( commands.spawn((
@@ -82,7 +96,7 @@ impl SpawnUi for FlippingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) { fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme); let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
commands.entity(base_entity).with_children(|commands| { commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder()); commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder) // Center panel (placeholder)
commands.spawn(( commands.spawn((
@@ -117,7 +131,7 @@ impl SpawnUi for TransposingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) { fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme); let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
commands.entity(base_entity).with_children(|commands| { commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder()); commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder) // Center panel (placeholder)
commands.spawn(( commands.spawn((
@@ -147,15 +161,3 @@ impl SpawnUi for TransposingMachine {
}); });
} }
} }
fn fuel_gauge_placeholder() -> impl Bundle {
(
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
)
}

View File

@@ -1,10 +1,11 @@
//! Catch-all location for UI bits //! Catch-all location for UI bits
mod fuel_gauge;
pub mod machines; pub mod machines;
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*}; use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
use crate::resources::UiTheme; use crate::{resources::UiTheme, widgets::fuel_gauge::FuelGauge};
/// Plugin to set up systems & resources for the custom UI elements /// Plugin to set up systems & resources for the custom UI elements
/// ///
@@ -24,7 +25,8 @@ impl Plugin for GameUiPlugin {
.add_observer(BigRedButton::button_hover_start) .add_observer(BigRedButton::button_hover_start)
.add_observer(BigRedButton::button_hover_stop) .add_observer(BigRedButton::button_hover_stop)
.add_observer(BigRedButton::button_press_start) .add_observer(BigRedButton::button_press_start)
.add_observer(BigRedButton::button_press_stop); .add_observer(BigRedButton::button_press_stop)
.add_observer(FuelGauge::detect_fuel_change);
} }
} }