Add most of a "CloseButton" widget

I'm trying out a new scope strategy. The CloseButton exists as a real
struct with the `Component` trait. There's a bundle spawning utility
function and several observer systems. The observer systems have been
added directly to the app, which I *believe* means they won't be
duplicated the way the Big Red Button's observers will.
This commit is contained in:
2025-08-26 08:57:03 -05:00
parent f2f1674451
commit bda0bb7de3
3 changed files with 122 additions and 15 deletions

View File

@@ -30,6 +30,10 @@ fn main() {
RotatingMachine::spawn_rotator_machine_ui,
),
)
.add_observer(widgets::CloseButton::hover_start)
.add_observer(widgets::CloseButton::hover_stop)
.add_observer(widgets::CloseButton::press_start)
.add_observer(widgets::CloseButton::press_stop)
.run();
}

View File

@@ -17,6 +17,17 @@ pub struct UiTheme {
// pressed
pub brb_pressed_bg: Color,
pub brb_pressed_border: Color,
// Colors for low-priority buttons
// normal
pub quiet_bg: Color,
pub quiet_border: Color,
// hover
pub quiet_hover_bg: Color,
pub quiet_hover_border: Color,
// pressed
pub quiet_pressed_bg: Color,
pub quiet_pressed_border: Color,
}
impl FromWorld for UiTheme {
@@ -28,6 +39,13 @@ impl FromWorld for UiTheme {
brb_hover_border: RED.into(),
brb_pressed_bg: GREEN.into(),
brb_pressed_border: DARK_GREEN.into(),
quiet_bg: GRAY.into(),
quiet_border: DARK_GRAY.into(),
quiet_hover_bg: DARK_GRAY.into(),
quiet_hover_border: LIGHT_GRAY.into(),
quiet_pressed_bg: LIGHT_GRAY.into(),
quiet_pressed_border: GRAY.into(),
}
}
}

View File

@@ -38,21 +38,24 @@ fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
},
BackgroundColor(SLATE_100.into()),
BorderRadius::all(Percent(2.0)),
children![(
// TODO: A real node with stuff in it (buttons, maybe?)
Node {
justify_content: JustifyContent::Center,
grid_column: GridPlacement::span(3),
..default()
},
BackgroundColor(RED.into()),
Pickable::default(),
children![(
Text::new(header),
TextColor(BLACK.into()),
// TODO: Text shadow, maybe. I couldn't make it look good.
)],
)],
children![
(
// TODO: A real node with stuff in it (buttons, maybe?)
Node {
justify_content: JustifyContent::Center,
grid_column: GridPlacement::span(2),
..default()
},
BackgroundColor(RED.into()),
Pickable::default(),
children![(
Text::new(header),
TextColor(BLACK.into()),
// TODO: Text shadow, maybe. I couldn't make it look good.
)],
),
CloseButton::bundle(),
],
)
}
@@ -138,3 +141,85 @@ fn button_press_stop(
border.0 = ui_theme.brb_border;
}
}
/// Button marker for closing (despawning) an in-game menu entity.
#[derive(Component)]
#[require(Button)]
pub struct CloseButton;
impl CloseButton {
/// Spawn a button that will despawn the top-most node when pressed.
fn bundle() -> impl Bundle {
(
CloseButton,
Node {
width: Px(20.0),
height: Px(20.0),
aspect_ratio: Some(1.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
border: UiRect::all(Px(1.0)),
..Default::default()
},
// TODO: Get colors *somehow.*
// - Turn this function into a Bevy System, require `Res<...>`
// - Just pass in the colors, let the caller figure out sourcing them.
BackgroundColor(GRAY.into()),
BorderColor(DARK_GRAY.into()),
BorderRadius::all(Px(2.0)),
children![(
// TODO: Replace with an icon/sprite
Text::new("X"),
TextColor(BLACK.into()),
)],
)
}
pub fn hover_start(
event: Trigger<Pointer<Over>>,
// Get button background and border colors so we can change them.
// Filter for *changed* interactions, and only entities with a [`Button`]
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
) {
// Get the components for only the Trigger's target entity
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
bg.0 = ui_theme.quiet_hover_bg;
border.0 = ui_theme.quiet_hover_border;
}
}
pub fn hover_stop(
event: Trigger<Pointer<Out>>,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
) {
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
bg.0 = ui_theme.quiet_bg;
border.0 = ui_theme.quiet_border;
}
}
pub fn press_start(
event: Trigger<Pointer<Pressed>>,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
) {
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
bg.0 = ui_theme.quiet_pressed_bg;
border.0 = ui_theme.quiet_pressed_border;
}
}
pub fn press_stop(
event: Trigger<Pointer<Released>>,
mut commands: Commands,
mut button_colors: Query<(&mut BackgroundColor, &mut BorderColor), With<CloseButton>>,
ui_theme: Res<UiTheme>,
) {
if let Ok((mut bg, mut border)) = button_colors.get_mut(event.target()) {
bg.0 = ui_theme.quiet_bg;
border.0 = ui_theme.quiet_border;
}
}
}