Move the machine UI spawners to a new submodule
This commit is contained in:
@@ -1,6 +1,8 @@
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use bevy::{prelude::*, window::WindowResolution};
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use bevy::{prelude::*, window::WindowResolution};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
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use crate::game::machines::RotatingMachine;
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mod assets;
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mod assets;
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mod card;
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mod card;
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mod game;
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mod game;
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@@ -25,7 +27,7 @@ fn main() {
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(
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(
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setup,
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setup,
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assets::load_assets,
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assets::load_assets,
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widgets::spawn_rotator_machine_ui,
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RotatingMachine::spawn_rotator_machine_ui,
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),
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),
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)
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)
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.run();
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.run();
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89
src/widgets/machines.rs
Normal file
89
src/widgets/machines.rs
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@@ -0,0 +1,89 @@
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use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use crate::{
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game::machines::*,
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widgets::{machine_ui_base, spawn_machine_button},
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};
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impl CuttingMachine {
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pub fn spawn_cutter_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Cutting Machine"),))
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.with_children(|commands| {
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// Left panel. For fuel or machine stats or whatever.
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
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));
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// Center panel (placeholder for the Card view)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![(
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Text::new("Card cut view placeholder"),
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TextColor(MAGENTA.into()),
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TextShadow::default(),
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),],
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));
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// Right panel for the "CUT" button
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
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});
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}
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}
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impl RotatingMachine {
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pub fn spawn_rotator_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Rotating Machine"),))
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.with_children(|commands| {
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..Default::default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
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));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![
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Text::new("Card rotation side-by-side placeholder"),
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TextColor(MAGENTA.into()),
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],
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));
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// Right panel for the rotation controls
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
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});
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}
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}
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@@ -1,5 +1,7 @@
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//! Catch-all location for UI bits
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//! Catch-all location for UI bits
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pub mod machines;
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use bevy::{
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use bevy::{
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color::palettes::{css::*, tailwind::*},
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color::palettes::{css::*, tailwind::*},
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prelude::*,
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prelude::*,
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@@ -8,85 +10,6 @@ use bevy::{
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use crate::resources::UiTheme;
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use crate::resources::UiTheme;
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pub fn spawn_cutter_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Cutting Machine"),))
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.with_children(|commands| {
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// Left panel. For fuel or machine stats or whatever.
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
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));
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// Center panel (placeholder for the Card view)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![(
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Text::new("Card cut view placeholder"),
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TextColor(MAGENTA.into()),
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TextShadow::default(),
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),],
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));
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// Right panel for the "CUT" button
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
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});
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}
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pub fn spawn_rotator_machine_ui(mut commands: Commands) {
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commands
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.spawn((machine_ui_base("Rotating Machine"),))
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.with_children(|commands| {
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commands.spawn((
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Node {
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padding: UiRect::all(Px(10.0)),
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..Default::default()
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},
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BackgroundColor(GREEN.into()),
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Pickable::default(),
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children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
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));
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// Center panel (placeholder for input-output rotation)
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commands.spawn((
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Node::default(),
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BackgroundColor(BLUE.into()),
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Pickable::default(),
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children![
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Text::new("Card rotation side-by-side placeholder"),
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TextColor(MAGENTA.into()),
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]
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));
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// Right panel for the rotation controls
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commands
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.spawn((
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Node {
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align_items: AlignItems::End,
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..Default::default()
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},
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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))
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.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
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});
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}
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/// The base panel for the machines that manipulate the room cards.
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/// The base panel for the machines that manipulate the room cards.
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fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
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fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
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(
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(
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