Move the machine UI spawners to a new submodule

This commit is contained in:
2025-08-25 19:17:54 -05:00
parent 655bc5d3e2
commit e2b2d5b5d9
3 changed files with 94 additions and 80 deletions

View File

@@ -1,6 +1,8 @@
use bevy::{prelude::*, window::WindowResolution};
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use crate::game::machines::RotatingMachine;
mod assets;
mod card;
mod game;
@@ -25,7 +27,7 @@ fn main() {
(
setup,
assets::load_assets,
widgets::spawn_rotator_machine_ui,
RotatingMachine::spawn_rotator_machine_ui,
),
)
.run();

89
src/widgets/machines.rs Normal file
View File

@@ -0,0 +1,89 @@
use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
use crate::{
game::machines::*,
widgets::{machine_ui_base, spawn_machine_button},
};
impl CuttingMachine {
pub fn spawn_cutter_machine_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Cutting Machine"),))
.with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
));
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
});
}
}
impl RotatingMachine {
pub fn spawn_rotator_machine_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Rotating Machine"),))
.with_children(|commands| {
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..Default::default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
));
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel for the rotation controls
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
});
}
}

View File

@@ -1,5 +1,7 @@
//! Catch-all location for UI bits
pub mod machines;
use bevy::{
color::palettes::{css::*, tailwind::*},
prelude::*,
@@ -8,85 +10,6 @@ use bevy::{
use crate::resources::UiTheme;
pub fn spawn_cutter_machine_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Cutting Machine"),))
.with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
));
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
});
}
pub fn spawn_rotator_machine_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Rotating Machine"),))
.with_children(|commands| {
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..Default::default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
));
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
]
));
// Right panel for the rotation controls
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
});
}
/// The base panel for the machines that manipulate the room cards.
fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
(