Rename machine button spawner, "big red button"
It's the big red button. Don't press it. Or do.
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@@ -2,7 +2,7 @@ use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
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use crate::{
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use crate::{
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game::machines::*,
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game::machines::*,
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widgets::{machine_ui_base, spawn_machine_button},
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widgets::{machine_ui_base, spawn_big_red_button},
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};
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};
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impl CuttingMachine {
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impl CuttingMachine {
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@@ -42,7 +42,7 @@ impl CuttingMachine {
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BackgroundColor(DARK_GRAY.into()),
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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Pickable::default(),
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))
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))
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.with_children(|cmds| spawn_machine_button(cmds, "CUT"));
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.with_children(|cmds| spawn_big_red_button(cmds, "CUT"));
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});
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});
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}
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}
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}
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}
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@@ -83,7 +83,7 @@ impl RotatingMachine {
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BackgroundColor(DARK_GRAY.into()),
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BackgroundColor(DARK_GRAY.into()),
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Pickable::default(),
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Pickable::default(),
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))
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))
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.with_children(|cmds| spawn_machine_button(cmds, "TURN"));
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.with_children(|cmds| spawn_big_red_button(cmds, "TURN"));
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});
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});
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}
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}
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}
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}
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@@ -57,7 +57,7 @@ fn machine_ui_base(header: impl Into<String>) -> impl Bundle {
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}
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}
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// TODO: Hook up action handling (callback? Observer? Some other weird component?)
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// TODO: Hook up action handling (callback? Observer? Some other weird component?)
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fn spawn_machine_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
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fn spawn_big_red_button(commands: &mut ChildSpawnerCommands, text: impl Into<String>) {
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let mut builder = commands.spawn((
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let mut builder = commands.spawn((
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Button,
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Button,
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Node {
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Node {
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