Replace base-ui bundle with a spawning function

This commit is contained in:
2025-08-26 12:24:20 -05:00
parent f1ce30bde5
commit fb1b954262
4 changed files with 137 additions and 119 deletions

View File

@@ -2,89 +2,87 @@ use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
use crate::{
game::machines::*,
widgets::{CloseButton, machine_ui_base, spawn_big_red_button},
resources::UiTheme,
widgets::{machine_ui_base, spawn_big_red_button},
};
impl CuttingMachine {
pub fn spawn_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Cutting Machine"),))
.with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
));
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
));
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_big_red_button(cmds, "CUT"));
});
))
.with_children(|cmds| spawn_big_red_button(cmds, "CUT"));
});
}
}
impl RotatingMachine {
pub fn spawn_ui(mut commands: Commands) {
commands
.spawn((machine_ui_base("Rotating Machine"),))
.with_children(|commands| {
commands.spawn(CloseButton::bundle(commands.target_entity()));
commands.spawn((
pub fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn((
Node {
padding: UiRect::all(Px(10.0)),
..Default::default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
));
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel for the rotation controls
commands
.spawn((
Node {
padding: UiRect::all(Px(10.0)),
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(GREEN.into()),
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()))],
));
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel for the rotation controls
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| spawn_big_red_button(cmds, "TURN"));
});
))
.with_children(|cmds| spawn_big_red_button(cmds, "TURN"));
});
}
}