use bevy::{prelude::*, window::WindowResolution}; use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin}; mod card; mod constants; mod widgets; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { resolution: WindowResolution::new(800.0, 600.0), ..default() }), ..default() })) .add_plugins(EguiPlugin::default()) .add_plugins(WorldInspectorPlugin::new()) .run(); }