Files
isospace/src/widgets/machines.rs

162 lines
4.6 KiB
Rust

use bevy::{color::palettes::css::*, prelude::*, ui::Val::*};
use crate::{
game::machines::*,
resources::UiTheme,
widgets::{BigRedButton, SpawnUi, machine_ui_base},
};
impl SpawnUi for CuttingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
commands.spawn(fuel_gauge_placeholder());
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
// TODO: Attach on-press observer so this machine can do something
// in response to that button being pressed
});
});
}
}
impl SpawnUi for RotatingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder());
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel for the rotation controls
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("TURN"));
// TODO: Attach on-press observer to the button.
});
});
}
}
impl SpawnUi for FlippingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder());
// Center panel (placeholder)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card Flipping placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel go button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
// TODO: Attach on-press observer to the button.
});
});
}
}
impl SpawnUi for TransposingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>) {
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(fuel_gauge_placeholder());
// Center panel (placeholder)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card Transposition placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel go button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
// TODO: Attach on-press observer to the button.
});
});
}
}
fn fuel_gauge_placeholder() -> impl Bundle {
(
Node {
padding: UiRect::all(Px(10.0)),
..default()
},
BackgroundColor(GREEN.into()),
Pickable::default(),
children![(Text::new("Uses: <n>"), TextColor(BLACK.into()),)],
)
}