Files
isospace/src/widgets/machines.rs
Robert Garrett 21c00d4a02 Pass target ID through the cutter's button handler
Use the machine entity ID in the button handler prototype. Now to see
about getting the FuelGauge to show the value after a button press.
2025-08-28 12:27:53 -05:00

155 lines
4.8 KiB
Rust

use bevy::{color::palettes::css::*, prelude::*};
use crate::{
game::{consumables::FuelChanged, machines::*},
resources::UiTheme,
widgets::{BigRedButton, SpawnUi, fuel_gauge::FuelGauge, machine_ui_base},
};
impl SpawnUi for CuttingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
let base_entity = machine_ui_base(&mut commands, "Cutting Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
// Left panel. For fuel or machine stats or whatever.
// TODO: Pass along target machine, not the UI's root entity.
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder for the Card view)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![(
Text::new("Card cut view placeholder"),
TextColor(MAGENTA.into()),
TextShadow::default(),
),],
));
// Right panel for the "CUT" button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let mut button_cmds = cmds.spawn(BigRedButton::bundle("CUT"));
button_cmds.observe(move |trigger: Trigger<Pointer<Click>>, mut com: Commands| {
dbg!("Cut button pressed. Triggering a FuelChanged event");
com.trigger_targets(FuelChanged, machine_id);
});
// TODO: Attach on-press observer so this machine can do something
// in response to that button being pressed
});
});
}
}
impl SpawnUi for RotatingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
let base_entity = machine_ui_base(&mut commands, "Rotating Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder for input-output rotation)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card rotation side-by-side placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel for the rotation controls
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("TURN"));
// TODO: Attach on-press observer to the button.
});
});
}
}
impl SpawnUi for FlippingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
let base_entity = machine_ui_base(&mut commands, "Flipping Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card Flipping placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel go button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("FLIP"));
// TODO: Attach on-press observer to the button.
});
});
}
}
impl SpawnUi for TransposingMachine {
fn spawn_ui(mut commands: Commands, theme: Res<UiTheme>, machine_id: Entity) {
let base_entity = machine_ui_base(&mut commands, "Transposing Machine", &theme);
commands.entity(base_entity).with_children(|commands| {
commands.spawn(FuelGauge::bundle(Entity::PLACEHOLDER));
// Center panel (placeholder)
commands.spawn((
Node::default(),
BackgroundColor(BLUE.into()),
Pickable::default(),
children![
Text::new("Card Transposition placeholder"),
TextColor(MAGENTA.into()),
],
));
// Right panel go button
commands
.spawn((
Node {
align_items: AlignItems::End,
..Default::default()
},
BackgroundColor(DARK_GRAY.into()),
Pickable::default(),
))
.with_children(|cmds| {
let _button_cmds = cmds.spawn(BigRedButton::bundle("SWAP"));
// TODO: Attach on-press observer to the button.
});
});
}
}