Files
pong-rs/server/Cargo.toml
Robert Garrett 0ebc137369 Dummy server to support proof-of-concept client
I'm planning to use WebSockets for game networking because it can be
used both on native and web environments.

I need some time and tools to figure out how to make Bevy hold and use a
WebSocket. I've taken the Axum WS text chat for use as a dummy activity
so I can build out a Bevy app which implements the text chat behavior.
2025-10-17 09:13:29 -05:00

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TOML

[package]
name = "pong-server"
version = "0.1.0"
edition = "2024"
[dependencies]
axum = { version = "0.8", features = ["ws"] }
futures-util = { version = "0.3.31", features = ["std", "sink"] }
tokio = { version = "1", features = ["full"] }