chore: Unused imports, use good bounds.
This commit is contained in:
10
src/main.rs
10
src/main.rs
@@ -84,17 +84,18 @@ fn main() {
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// render
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let mut small_rng = SmallRng::from_entropy();
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let distrib = Uniform::new(0.0, 1.0);
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let distrib_zero_one = Uniform::new(0.0, 1.0);
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let distrib_plusminus_one = Uniform::new(-1.0, 1.0);
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println!("P3\n{} {}\n255", image.0, image.1);
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for y in (0..image.1).rev() {
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eprintln!("Scanlines remaining: {}", y);
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for x in 0..image.0 {
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let mut color = Vec3::zero();
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for _ in 0..samples_per_pixel {
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let u = ((x as f32) + small_rng.sample(distrib)) / ((image.0 - 1) as f32);
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let v = ((y as f32) + small_rng.sample(distrib)) / ((image.1 - 1) as f32);
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let u = ((x as f32) + small_rng.sample(distrib_zero_one)) / ((image.0 - 1) as f32);
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let v = ((y as f32) + small_rng.sample(distrib_zero_one)) / ((image.1 - 1) as f32);
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let ray = cam.get_ray(u, v);
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color+= ray_color(ray, &world, max_depth, &mut small_rng, distrib);
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color+= ray_color(ray, &world, max_depth, &mut small_rng, distrib_plusminus_one);
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}
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println!("{}", color.print_ppm(samples_per_pixel));
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}
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@@ -119,7 +120,6 @@ fn ray_color(r: Ray, world: &dyn Hittable, depth: u32, srng: &mut SmallRng, dist
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if mat.scatter(r, rec, &mut attenuation, &mut scattered, srng, distrib) {
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return attenuation * ray_color(scattered, world, depth-1, srng, distrib);
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};
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},
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None => return Vec3::zero(),
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}
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@@ -1,12 +1,7 @@
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use crate::vec3::Vec3;
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use crate::hittable::{
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Hittable,
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HitRecord,
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};
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#[derive(Copy)]
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#[derive(Clone)]
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#[derive(Copy, Clone)]
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pub struct Ray{
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pub orig: Vec3,
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pub dir: Vec3,
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