Spurious crashes - Switching to enums

Segfaults and stack overflows. I get overflows when running in either
debug or release. Segmentation faults when hooked up to GDB. I think it
may be related to the copying of uninitialized trait objects, but I
don't know.

I've decided the trait-based interface just isn't worth this. I'll
rearrange the materials into an Enum and a big match block.
This commit is contained in:
2023-06-04 09:19:25 -05:00
parent 5cc0b49cd9
commit d1bde8a1a8
4 changed files with 16 additions and 17 deletions

View File

@@ -28,7 +28,7 @@ fn main() {
(400.0 / aspect_ratio) as i32
);
let samples_per_pixel = 100;
let max_depth = 50;
let max_depth = 100;
// world
@@ -37,7 +37,7 @@ fn main() {
Box::new(
Sphere{
center: Vec3{ x: 0.0, y: 0.0, z: -1.0},
radius: 0.5
radius: 0.5,
material: None,
}
)
@@ -75,7 +75,7 @@ fn main() {
eprintln!("Done!");
}
fn ray_color(r: Ray, world: &HittableList, depth: u32, srng: &mut SmallRng, distrib: Uniform<f32> ) -> Vec3 {
fn ray_color(r: Ray, world: &dyn Hittable, depth: u32, srng: &mut SmallRng, distrib: Uniform<f32> ) -> Vec3 {
// recursion depth guard
if depth == 0 {
return Vec3::new(0.0, 0.0, 0.0);