Segfaults and stack overflows. I get overflows when running in either
debug or release. Segmentation faults when hooked up to GDB. I think it
may be related to the copying of uninitialized trait objects, but I
don't know.
I've decided the trait-based interface just isn't worth this. I'll
rearrange the materials into an Enum and a big match block.
I get lazy with commits when following guided material. There's a design
challenge to approach, now. I'm saving here so I can revert changes in
case it goes sideways.
Materials are proving to be a little complicated in Rust semantics. The
Ray Tracing in a Weekend book uses shared_ptr's, but Rust doesn't really
like that. I'm doing references with lifetime annotations. Hopefully I
can get that the right way around to work out.
The materials themselves look like reasonable candidates for describing
as Enums. This takes away the ability to add new ones by simply impl'ing
a trait, but that was never gonna happen anyway. The code would be
modified and recompiled. There's no difference in maintenance cost if
that's a new struct impl'ing a trait, or adding enum members.