Finish removal of Position

The component has been completely removed, and all call sites are fixed
to use the Transform directly.
This commit is contained in:
2025-08-09 15:10:44 -05:00
parent e834d94b8a
commit 3922cac3d7
3 changed files with 3 additions and 7 deletions

View File

@@ -7,7 +7,7 @@ use std::time::Duration;
use bevy::prelude::*;
use crate::{GameAssets, Rotation, WorldSize, physics::Position, physics::Velocity};
use crate::{GameAssets, Rotation, WorldSize, physics::Velocity};
#[derive(Component, Deref, DerefMut)]
pub struct Asteroid(AsteroidSize);
@@ -120,7 +120,7 @@ pub fn spawn_asteroid(
Asteroid(AsteroidSize::Small),
Collider::ball(collider_radius),
Sensor,
Position(spawn.pos),
Transform::from_translation(spawn.pos.extend(0.0)),
Velocity(spawn.vel),
Rotation(0.0),
Mesh2d(mesh),

View File

@@ -5,9 +5,6 @@ use crate::WorldSize;
use bevy::prelude::*;
#[derive(Component)]
pub(crate) struct Position(pub(crate) bevy::math::Vec2);
#[derive(Component)]
pub(crate) struct Velocity(pub(crate) bevy::math::Vec2);

View File

@@ -1,6 +1,6 @@
use crate::{
GameAssets, Rotation,
physics::{Position, Velocity, Wrapping},
physics::{Velocity, Wrapping},
};
use bevy::prelude::*;
@@ -18,7 +18,6 @@ pub fn spawn_player(mut commands: Commands, game_assets: Res<GameAssets>) {
ActiveCollisionTypes::STATIC_STATIC,
Ship,
Wrapping,
Position(Vec2::default()),
Velocity(Vec2::ZERO),
Rotation(0.0),
Mesh2d(game_assets.ship().0),