Finish removal of Position

The component has been completely removed, and all call sites are fixed
to use the Transform directly.
This commit is contained in:
2025-08-09 15:10:44 -05:00
parent e834d94b8a
commit 3922cac3d7
3 changed files with 3 additions and 7 deletions

View File

@@ -7,7 +7,7 @@ use std::time::Duration;
use bevy::prelude::*;
use crate::{GameAssets, Rotation, WorldSize, physics::Position, physics::Velocity};
use crate::{GameAssets, Rotation, WorldSize, physics::Velocity};
#[derive(Component, Deref, DerefMut)]
pub struct Asteroid(AsteroidSize);
@@ -120,7 +120,7 @@ pub fn spawn_asteroid(
Asteroid(AsteroidSize::Small),
Collider::ball(collider_radius),
Sensor,
Position(spawn.pos),
Transform::from_translation(spawn.pos.extend(0.0)),
Velocity(spawn.vel),
Rotation(0.0),
Mesh2d(mesh),