Finish removal of Position
The component has been completely removed, and all call sites are fixed to use the Transform directly.
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@@ -1,6 +1,6 @@
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use crate::{
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GameAssets, Rotation,
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physics::{Position, Velocity, Wrapping},
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physics::{Velocity, Wrapping},
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};
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use bevy::prelude::*;
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@@ -18,7 +18,6 @@ pub fn spawn_player(mut commands: Commands, game_assets: Res<GameAssets>) {
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ActiveCollisionTypes::STATIC_STATIC,
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Ship,
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Wrapping,
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Position(Vec2::default()),
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Velocity(Vec2::ZERO),
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Rotation(0.0),
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Mesh2d(game_assets.ship().0),
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