Rename main menu marker to "MarkerMainMenu"
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@@ -15,7 +15,7 @@ pub struct PluginGameMenu;
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impl Plugin for PluginGameMenu {
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impl Plugin for PluginGameMenu {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_systems(OnEnter(GameState::TitleScreen), spawn_menu)
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app.add_systems(OnEnter(GameState::TitleScreen), spawn_menu)
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.add_systems(OnExit(GameState::TitleScreen), despawn::<TitleUI>)
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.add_systems(OnExit(GameState::TitleScreen), despawn::<MarkerMainMenu>)
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.add_systems(
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.add_systems(
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Update,
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Update,
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handle_spacebar.run_if(in_state(GameState::TitleScreen)),
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handle_spacebar.run_if(in_state(GameState::TitleScreen)),
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@@ -55,7 +55,7 @@ impl Plugin for PluginGameOver {
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// Marker component for the title screen UI entity.
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// Marker component for the title screen UI entity.
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// This way, a query for the TitleUI can be used to despawn the title screen
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// This way, a query for the TitleUI can be used to despawn the title screen
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#[derive(Component)]
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#[derive(Component)]
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struct TitleUI;
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struct MarkerMainMenu;
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/// Marker component for things on the get-ready indicator
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/// Marker component for things on the get-ready indicator
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#[derive(Component)]
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#[derive(Component)]
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@@ -98,7 +98,7 @@ fn despawn<T: Component>(mut commands: Commands, to_despawn: Query<Entity, With<
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fn spawn_menu(mut commands: Commands) {
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fn spawn_menu(mut commands: Commands) {
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commands
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commands
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.spawn((
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.spawn((
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TitleUI,
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MarkerMainMenu,
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Node {
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Node {
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flex_direction: FlexDirection::Column,
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flex_direction: FlexDirection::Column,
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..Default::default()
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..Default::default()
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