Better colors for the "get ready" screen
The card itself is transparent, but it still has a size of 30% of the viewport because the bar is based on the size of it's container. The start bar and text can still be green and red, respectively, but the light blue was completely out of place.
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@@ -180,9 +180,9 @@ fn spawn_get_ready(mut commands: Commands, mut timer: ResMut<ReadySetGoTimer>) {
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height: Val::Percent(30.),
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..default()
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},
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BackgroundColor(LIGHT_BLUE.into()),
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BackgroundColor(Color::NONE),
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children![
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(Text::new("Get Ready!"), TextColor(BLACK.into())),
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(Text::new("Get Ready!"), TextColor(WHITE.into())),
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(
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CountdownBar,
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Node {
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