Move HUD spawning system into widgets

It actually needs to be completely replaced. When that finally happens,
the new bits will live here.
This commit is contained in:
2025-08-11 23:42:06 -05:00
parent 0e517de419
commit 79679759c5
2 changed files with 12 additions and 9 deletions

View File

@@ -47,7 +47,7 @@ impl Plugin for AsteroidPlugin {
.add_systems(Startup, spawn_camera)
.add_systems(
OnEnter(GameState::Playing),
(objects::spawn_player, spawn_ui),
(objects::spawn_player, widgets::spawn_ui),
)
.add_systems(
FixedUpdate,
@@ -186,10 +186,3 @@ fn input_ship_shoot(
));
}
}
fn spawn_ui(mut commands: Commands, score: Res<Score>, lives: Res<Lives>) {
commands.spawn((
Text::new(format!("Score: {score:?} | Lives: {lives:?}")),
TextFont::from_font_size(25.0),
));
}

View File

@@ -1,10 +1,20 @@
use crate::GameState;
use crate::{
GameState,
resources::{Lives, Score},
};
use bevy::{
color::palettes::css::{BLACK, GREEN, LIGHT_BLUE, RED},
prelude::*,
};
pub fn spawn_ui(mut commands: Commands, score: Res<Score>, lives: Res<Lives>) {
commands.spawn((
Text::new(format!("Score: {score:?} | Lives: {lives:?}")),
TextFont::from_font_size(25.0),
));
}
pub fn preparation_widget_plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::GetReady), spawn_get_ready)
.add_systems(OnExit(GameState::GetReady), despawn_get_ready)