Add bullet/laser sound

Firing the weapon now makes a sound. I've implemented this by spawning
the playback component on the bullet rather than the gun. This seemed
easier than figuring out how to reset a playback component that lives on
the ship entity -- although thats probably better for memory access
patterns.
This commit is contained in:
2025-12-17 14:29:57 -06:00
parent 3963b548b9
commit ae093d2c9c
3 changed files with 11 additions and 2 deletions

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assets/laserSmall_001.ogg Normal file

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