ae093d2c9cf271f3f78900f31524755a558d7eaf
Firing the weapon now makes a sound. I've implemented this by spawning the playback component on the bullet rather than the gun. This seemed easier than figuring out how to reset a playback component that lives on the ship entity -- although thats probably better for memory access patterns.
Asteroids
Another Asteroids game I'm making. This time in Rust with the Bevy game engine.
License
| File(s) | License |
|---|---|
| * | AGPLv3 |
| assets/* | CC0 |
(the most-specific match is the applicable license)
The sound files are from KenneyNL's "Sci-Fi Sounds (1.0)" pack. Find their work at [www.kenney.nl].
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