Robert Garrett ae093d2c9c Add bullet/laser sound
Firing the weapon now makes a sound. I've implemented this by spawning
the playback component on the bullet rather than the gun. This seemed
easier than figuring out how to reset a playback component that lives on
the ship entity -- although thats probably better for memory access
patterns.
2025-12-17 14:29:57 -06:00
2025-12-17 14:29:57 -06:00
2025-12-17 14:29:57 -06:00
2025-11-15 15:18:54 -06:00
2025-10-30 12:47:22 -05:00
2025-12-17 11:01:23 -06:00

Asteroids

Another Asteroids game I'm making. This time in Rust with the Bevy game engine.

License

File(s) License
* AGPLv3
assets/* CC0

(the most-specific match is the applicable license)

The sound files are from KenneyNL's "Sci-Fi Sounds (1.0)" pack. Find their work at [www.kenney.nl].

Description
Another Asteroids game, this time in Rust with the Bevy engine.
Readme AGPL-3.0 612 KiB
Languages
Rust 86.5%
HTML 7.3%
Makefile 5.5%
Dockerfile 0.7%