Rename crate::events to crate::messages

Bevy 0.17 introduces this idea of "Messages" which mostly replace the
previous usage of "Events." The old events still exist, but are meant
more for targetted actions -- something happening and immediately
triggering a function call on an observer.
This commit is contained in:
2025-10-02 17:12:14 -05:00
parent 13643f73fb
commit cfe35c61ed
5 changed files with 17 additions and 17 deletions

View File

@@ -3,7 +3,7 @@
//! Compile-time configurables can be found in the [`config`] module.
pub mod config;
mod events;
mod messages;
mod machinery;
mod objects;
mod physics;
@@ -77,10 +77,10 @@ impl Plugin for AsteroidPlugin {
)
.run_if(in_state(GameState::Playing)),
)
.add_event::<events::SpawnAsteroid>()
.add_event::<events::AsteroidDestroy>()
.add_event::<events::ShipDestroy>()
.add_event::<events::BulletDestroy>();
.add_event::<messages::SpawnAsteroid>()
.add_event::<messages::AsteroidDestroy>()
.add_event::<messages::ShipDestroy>()
.add_event::<messages::BulletDestroy>();
app.insert_state(GameState::TitleScreen);
}
}

View File

@@ -8,7 +8,7 @@ use std::time::Duration;
use bevy::prelude::*;
use crate::{WorldSize, events::{AsteroidDestroy, SpawnAsteroid}, objects::AsteroidSize, resources::Score};
use crate::{WorldSize, messages::{AsteroidDestroy, SpawnAsteroid}, objects::AsteroidSize, resources::Score};
/// Asteroid spawning parameters and state.
///

View File

@@ -23,7 +23,7 @@ use bevy_rapier2d::prelude::{ActiveCollisionTypes, ActiveEvents, Collider, Senso
use crate::{
AngularVelocity, GameAssets, GameState, Lives,
config::{ASTEROID_LIFETIME, DEBRIS_LIFETIME, SHIP_FIRE_RATE},
events::{AsteroidDestroy, BulletDestroy, ShipDestroy, SpawnAsteroid},
messages::{AsteroidDestroy, BulletDestroy, ShipDestroy, SpawnAsteroid},
machinery::{Lifetime, Sparkler},
physics::{Velocity, Wrapping},
};

View File

@@ -16,7 +16,7 @@
//! to detect them for me (so that I don't have to write clipping code).
use crate::{
WorldSize, events,
WorldSize, messages,
objects::{Asteroid, Bullet, Ship},
};
@@ -90,9 +90,9 @@ pub(crate) fn wrap_entities(
/// | Bullet & Ship | Nothing. The player shouldn't be able to shoot themselves (and the Flying Saucer hasn't been impl.'d, so it's bullets don't count) |
pub fn collision_listener(
mut collisions: EventReader<CollisionEvent>,
mut ship_writer: EventWriter<events::ShipDestroy>,
mut asteroid_writer: EventWriter<events::AsteroidDestroy>,
mut bullet_writer: EventWriter<events::BulletDestroy>,
mut ship_writer: EventWriter<messages::ShipDestroy>,
mut asteroid_writer: EventWriter<messages::AsteroidDestroy>,
mut bullet_writer: EventWriter<messages::BulletDestroy>,
player: Single<Entity, With<Ship>>,
bullets: Query<&Bullet>,
rocks: Query<&Asteroid>,
@@ -112,12 +112,12 @@ pub fn collision_listener(
if rocks.contains(*two) {
// player-asteroid collision
dbg!("Writing ShipDestroy event");
ship_writer.write(events::ShipDestroy);
ship_writer.write(messages::ShipDestroy);
} // else, we don't care
} else if *two == *player {
if rocks.contains(*one) {
dbg!("Writing ShipDestroy event");
ship_writer.write(events::ShipDestroy);
ship_writer.write(messages::ShipDestroy);
}
}
@@ -125,14 +125,14 @@ pub fn collision_listener(
if bullets.contains(*one) {
if rocks.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(events::AsteroidDestroy(*two));
bullet_writer.write(events::BulletDestroy(*one));
asteroid_writer.write(messages::AsteroidDestroy(*two));
bullet_writer.write(messages::BulletDestroy(*one));
}
} else if rocks.contains(*one) {
if bullets.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(events::AsteroidDestroy(*one));
bullet_writer.write(events::BulletDestroy(*two));
asteroid_writer.write(messages::AsteroidDestroy(*one));
bullet_writer.write(messages::BulletDestroy(*two));
}
}
}