Rename crate::events to crate::messages

Bevy 0.17 introduces this idea of "Messages" which mostly replace the
previous usage of "Events." The old events still exist, but are meant
more for targetted actions -- something happening and immediately
triggering a function call on an observer.
This commit is contained in:
2025-10-02 17:12:14 -05:00
parent 13643f73fb
commit cfe35c61ed
5 changed files with 17 additions and 17 deletions

View File

@@ -3,7 +3,7 @@
//! Compile-time configurables can be found in the [`config`] module.
pub mod config;
mod events;
mod messages;
mod machinery;
mod objects;
mod physics;
@@ -77,10 +77,10 @@ impl Plugin for AsteroidPlugin {
)
.run_if(in_state(GameState::Playing)),
)
.add_event::<events::SpawnAsteroid>()
.add_event::<events::AsteroidDestroy>()
.add_event::<events::ShipDestroy>()
.add_event::<events::BulletDestroy>();
.add_event::<messages::SpawnAsteroid>()
.add_event::<messages::AsteroidDestroy>()
.add_event::<messages::ShipDestroy>()
.add_event::<messages::BulletDestroy>();
app.insert_state(GameState::TitleScreen);
}
}