Rename crate::events to crate::messages

Bevy 0.17 introduces this idea of "Messages" which mostly replace the
previous usage of "Events." The old events still exist, but are meant
more for targetted actions -- something happening and immediately
triggering a function call on an observer.
This commit is contained in:
2025-10-02 17:12:14 -05:00
parent 13643f73fb
commit cfe35c61ed
5 changed files with 17 additions and 17 deletions

View File

@@ -16,7 +16,7 @@
//! to detect them for me (so that I don't have to write clipping code).
use crate::{
WorldSize, events,
WorldSize, messages,
objects::{Asteroid, Bullet, Ship},
};
@@ -90,9 +90,9 @@ pub(crate) fn wrap_entities(
/// | Bullet & Ship | Nothing. The player shouldn't be able to shoot themselves (and the Flying Saucer hasn't been impl.'d, so it's bullets don't count) |
pub fn collision_listener(
mut collisions: EventReader<CollisionEvent>,
mut ship_writer: EventWriter<events::ShipDestroy>,
mut asteroid_writer: EventWriter<events::AsteroidDestroy>,
mut bullet_writer: EventWriter<events::BulletDestroy>,
mut ship_writer: EventWriter<messages::ShipDestroy>,
mut asteroid_writer: EventWriter<messages::AsteroidDestroy>,
mut bullet_writer: EventWriter<messages::BulletDestroy>,
player: Single<Entity, With<Ship>>,
bullets: Query<&Bullet>,
rocks: Query<&Asteroid>,
@@ -112,12 +112,12 @@ pub fn collision_listener(
if rocks.contains(*two) {
// player-asteroid collision
dbg!("Writing ShipDestroy event");
ship_writer.write(events::ShipDestroy);
ship_writer.write(messages::ShipDestroy);
} // else, we don't care
} else if *two == *player {
if rocks.contains(*one) {
dbg!("Writing ShipDestroy event");
ship_writer.write(events::ShipDestroy);
ship_writer.write(messages::ShipDestroy);
}
}
@@ -125,14 +125,14 @@ pub fn collision_listener(
if bullets.contains(*one) {
if rocks.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(events::AsteroidDestroy(*two));
bullet_writer.write(events::BulletDestroy(*one));
asteroid_writer.write(messages::AsteroidDestroy(*two));
bullet_writer.write(messages::BulletDestroy(*one));
}
} else if rocks.contains(*one) {
if bullets.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(events::AsteroidDestroy(*one));
bullet_writer.write(events::BulletDestroy(*two));
asteroid_writer.write(messages::AsteroidDestroy(*one));
bullet_writer.write(messages::BulletDestroy(*two));
}
}
}