7 Commits

Author SHA1 Message Date
8fc9e682cc Release v0.5.0
Some checks failed
Basic checks / Basic build-and-test supertask (push) Failing after 28s
2025-11-15 15:18:54 -06:00
be83be1a7b Compress the WASM file for even more space savings 2025-11-15 15:16:37 -06:00
3639122e54 Fix: install "asteroids.html" not "boids.html"
Yay for copying code around!
2025-11-15 15:16:02 -06:00
97e0313c23 Impl a basic scoring system
Games have scores, so I need a score counter... I guess.
2025-11-09 11:14:27 -06:00
de79ca0258 Apply clippy lint fix 2025-11-09 10:57:36 -06:00
1edbd3e78c Name oldest viable dependency versions
Semver compatible resolution means I still get the newest, so I want to
name the oldest that still works to let Cargo do it's thing.
2025-11-08 22:17:05 -06:00
5af59863a1 Release v0.4.0, now includes lockfile
All checks were successful
Basic checks / Basic build-and-test supertask (push) Successful in 6m23s
The only real change was the addition of some CSS. I'm recording the
lockfile so that consumers can more reliably build the same binary each
time.
2025-11-08 12:31:29 -06:00
7 changed files with 6041 additions and 16 deletions

6008
Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

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@@ -1,14 +1,14 @@
[package]
name = "asteroids"
version = "0.3.0"
version = "0.5.0"
edition = "2024"
license = "AGPL-3.0-only"
[dependencies]
bevy = "0.16"
bevy-inspector-egui = "0.32.0"
bevy_rapier2d = "0.31.0"
rand = "0.9.2"
bevy-inspector-egui = "0.32"
bevy_rapier2d = "0.31"
rand = "0.9"
[features]
default = ["dynamic_linking"]
@@ -16,7 +16,7 @@ dynamic_linking = ["bevy/dynamic_linking"]
debug_ui = ["bevy_rapier2d/debug-render-2d"]
[target.'cfg(target_arch = "wasm32")'.dependencies]
getrandom = { version = "0.3.3", features = ["wasm_js"] }
getrandom = { version = "0.3", features = ["wasm_js"] }
[profile.speedy]
inherits = "release"

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@@ -15,20 +15,20 @@ SRCS := $(wildcard $(SRC_DIR)/**)
.PHONY: clean full-clean tarball tarball-standalone web web-standalone
# "Standalone" version. It includes an index.html to serve as-is
web-standalone: out/asteroids.js out/asteroids_bg.wasm out/index.html
web-standalone: out/asteroids.js out/asteroids_bg.wasm.gz out/index.html
# "Bundle-able" version. It has a page, but no index.html. Consumers are
# expected to provide their own index.html and link to this page.
web: out/asteroids.js out/asteroids_bg.wasm out/asteroids.html
web: out/asteroids.js out/asteroids_bg.wasm.gz out/asteroids.html
tarball: asteroids_web_root.tar
tarball_standalone: asteroids_web_root_standalone.tar
asteroids_web_root.tar: out/asteroids.js out/asteroids_bg.wasm out/asteroids.html
asteroids_web_root.tar: out/asteroids.js out/asteroids_bg.wasm.gz out/asteroids.html
tar -caf $@ $^
asteroids_web_root_standalone.tar: out/asteroids.js out/asteroids_bg.wasm out/index.html
asteroids_web_root_standalone.tar: out/asteroids.js out/asteroids_bg.wasm.gz out/index.html
tar -caf $@ $^
target/$(CARGO_TARGET)/$(CARGO_PROFILE)/asteroids.wasm: $(SRCS) Cargo.lock Cargo.toml
@@ -39,13 +39,14 @@ out:
# Both the JS and WASM files are generated by the wasm-bindgen call, so both
# get to be on the target half of this recipe.
out/asteroids.js out/asteroids_bg.wasm &: target/$(CARGO_TARGET)/$(CARGO_PROFILE)/asteroids.wasm | out
out/asteroids.js out/asteroids_bg.wasm.gz &: target/$(CARGO_TARGET)/$(CARGO_PROFILE)/asteroids.wasm | out
wasm-bindgen --no-typescript --target web --out-dir ./out/ --out-name asteroids target/$(CARGO_TARGET)/$(CARGO_PROFILE)/asteroids.wasm
gzip -9 -f out/asteroids_bg.wasm
# Copies the index page to the output dir.
out/index.html: www/index.html
cp -a $< $@
rm -f out/boids.html
rm -f out/asteroids.html
# Like `out/index.html`, but renames the page for use in a larger site.
out/asteroids.html: www/index.html
@@ -67,5 +68,5 @@ full-clean: clean
install: web
install -dm0755 $(DESTDIR)
install -m0644 out/asteroids.js $(DESTDIR)/
install -m0644 out/asteroids_bg.wasm $(DESTDIR)/
install -m0644 out/asteroids_bg.wasm.gz $(DESTDIR)/
install -m0644 out/asteroids.html $(DESTDIR)/

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@@ -65,6 +65,7 @@ impl Plugin for AsteroidPlugin {
objects::ship_impact_listener,
physics::collision_listener,
machinery::tick_lifetimes,
machinery::update_scoreboard,
)
.run_if(in_state(GameState::Playing)),
)

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@@ -8,7 +8,7 @@ use std::time::Duration;
use bevy::prelude::*;
use crate::{WorldSize, events::SpawnAsteroid, objects::AsteroidSize};
use crate::{WorldSize, events::{AsteroidDestroy, SpawnAsteroid}, objects::AsteroidSize, resources::Score};
/// Asteroid spawning parameters and state.
///
@@ -135,3 +135,15 @@ pub fn operate_sparklers(sparklers: Query<(&mut Visibility, &mut Sparkler)>, tim
}
}
}
/// Event listener for adding score after an asteroid was destroyed
///
/// Refreshing the HUD element is done by [crate::widgets::operate_ui] (a private function)
pub fn update_scoreboard(
mut destroy_events: EventReader<AsteroidDestroy>,
mut scoreboard: ResMut<Score>,
) {
for _event in destroy_events.read() {
scoreboard.0 += 100;
}
}

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@@ -4,7 +4,6 @@
use bevy::{
ecs::{
bundle::Bundle,
component::Component,
entity::Entity,
event::{EventReader, EventWriter},

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@@ -90,7 +90,7 @@
<tr>
<td>Program Version</td>
<!-- This version text is completely unchecked. I'll need to do something about that. -->
<td><code>v0.3.0</code></td>
<td><code>v0.5.0</code></td>
</tr>
</table>
</article>
@@ -98,7 +98,11 @@
<script type="module">
import init from './asteroids.js'
init().catch((error) => {
let compressed = await fetch("./asteroids_bg.wasm.gz")
let wasm_stream = compressed.body.pipeThrough(new DecompressionStream("gzip"))
let blob = await new Response(wasm_stream).blob();
init(await blob.arrayBuffer()).catch((error) => {
if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
throw error;
}