8 Commits

Author SHA1 Message Date
12c303d0ab Pull in the check workflow from my Boids repo
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check / stable / fmt (push) Has been cancelled
Which is, in turn, something Jonhoo put together. See the comments in
the file for more.

I mainly want the feature combination checking that this should do.
2025-12-25 23:39:25 -06:00
03b985ee57 Record MSRV in Cargo.toml (currently 1.88) 2025-12-25 23:39:11 -06:00
16b118f37d Update basic.yml workflow for Bevy 0.17
This thing has been broken since a48dfc1d65 (v0.5.0 + 1) when the game
was upgraded to Bevy 0.17. Install the libwayland-dev package to get the
CI runner building correctly again.

I also increased the artifact retention period to 7 days... I'm not sure
I actually want to keep any artifacts, but if I'm going to then I should
keep them long enough for me to go back and look at them.
2025-12-25 23:35:20 -06:00
172b528138 Mark v0.6.2 release: Removed debug noise
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Basic checks / Basic build-and-test supertask (push) Failing after 1m10s
I've removed a bit of the debug stuff from the program -- mainly the
egui-inspector UI, but also some debug prints that were still happening
in the physics module.
2025-12-22 10:41:52 -06:00
70de4bb67d Remove debug prints in physics.rs 2025-12-22 10:39:40 -06:00
ebee953955 Hide egui-inspector window behind feature flag
The World Inspector widget shouldn't be enabled by default. This hides
it behind the "debug_ui" feature flag, along with the bevy_rapier2d
debug drawings.

The bevy_rapier2d debug plugin is now added when in debug mode, which
was not previously the case.
2025-12-21 16:45:52 -06:00
d2cb75c3a1 Apply clippy fixes 2025-12-20 09:38:46 -06:00
099926d368 Hotfix for broken install target in Makefile
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Basic checks / Basic build-and-test supertask (push) Failing after 48s
I didn't check that it also *installs* all of it's components! That's
what I get for not having a list of package contents... although I'd
probably just end up missing something there instead.
2025-12-19 16:11:13 -06:00
11 changed files with 137 additions and 34 deletions

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@@ -18,7 +18,12 @@ jobs:
with:
components: rustfmt clippy
- name: Install system dependencies
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev
run: >
sudo apt-get update &&
sudo apt-get install -y --no-install-recommends
libasound2-dev
libudev-dev
libwayland-dev
- name : cargo generate-lockfile
if: hashFiles('Cargo.lock') == ''
run: cargo generate-lockfile
@@ -41,6 +46,6 @@ jobs:
name: roberts-bad-asteroids-game
path: target/release/asteroids
if-no-files-found: 'error'
retention-days: 1
retention-days: 7
compression-level: 9
overwrite: true

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@@ -0,0 +1,94 @@
# This workflow runs whenever a PR is opened or updated, or a commit is pushed to main. It runs
# several checks:
# - fmt: checks that the code is formatted according to rustfmt
# - clippy: checks that the code does not contain any clippy warnings
# - doc: checks that the code can be documented without errors
# - hack: check combinations of feature flags
# - msrv: check that the msrv specified in the crate is correct
permissions:
contents: read
# This configuration allows maintainers of this repo to create a branch and pull request based on
# the new branch. Restricting the push trigger to the main branch ensures that the PR only gets
# built once.
on:
push:
branches: [trunk]
pull_request:
# If new code is pushed to a PR branch, then cancel in progress workflows for that PR. Ensures that
# we don't waste CI time, and returns results quicker https://github.com/jonhoo/rust-ci-conf/pull/5
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
name: check
jobs:
fmt:
runs-on: ubuntu-latest
name: stable / fmt
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install stable
uses: dtolnay/rust-toolchain@stable
with:
components: rustfmt
- name: cargo fmt --check
run: cargo fmt --check
doc:
# run docs generation on nightly rather than stable. This enables features like
# https://doc.rust-lang.org/beta/unstable-book/language-features/doc-cfg.html which allows an
# API be documented as only available in some specific platforms.
runs-on: ubuntu-latest
name: nightly / doc
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev libwayland-dev
- name: Install nightly
uses: dtolnay/rust-toolchain@nightly
- name: cargo doc
run: cargo doc --no-deps --all-features
env:
RUSTDOCFLAGS: --cfg docsrs
hack:
# cargo-hack checks combinations of feature flags to ensure that features are all additive
# which is required for feature unification
runs-on: ubuntu-latest
name: ubuntu / stable / features
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev libwayland-dev cmake
- name: Install stable
uses: dtolnay/rust-toolchain@stable
- name: cargo install cargo-hack
uses: taiki-e/install-action@cargo-hack
# intentionally no target specifier; see https://github.com/jonhoo/rust-ci-conf/pull/4
# --feature-powerset runs for every combination of features
- name: cargo hack
run: cargo hack --feature-powerset check
msrv:
# check that we can build using the minimal rust version that is specified by this crate
runs-on: ubuntu-latest
# we use a matrix here just because env can't be used in job names
# https://docs.github.com/en/actions/learn-github-actions/contexts#context-availability
strategy:
matrix:
msrv: ["1.88.0"]
name: ubuntu / ${{ matrix.msrv }}
steps:
- uses: actions/checkout@v4
with:
submodules: true
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install -y --no-install-recommends libasound2-dev libudev-dev libwayland-dev
- name: Install ${{ matrix.msrv }}
uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.msrv }}
- name: cargo +${{ matrix.msrv }} check
run: cargo check

6
Cargo.lock generated
View File

@@ -242,7 +242,7 @@ dependencies = [
[[package]]
name = "asteroids"
version = "0.6.0"
version = "0.6.2"
dependencies = [
"bevy",
"bevy-inspector-egui",
@@ -4295,9 +4295,9 @@ dependencies = [
[[package]]
name = "portable-atomic"
version = "1.11.1"
version = "1.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f84267b20a16ea918e43c6a88433c2d54fa145c92a811b5b047ccbe153674483"
checksum = "f59e70c4aef1e55797c2e8fd94a4f2a973fc972cfde0e0b05f683667b0cd39dd"
[[package]]
name = "portable-atomic-util"

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@@ -1,8 +1,9 @@
[package]
name = "asteroids"
version = "0.6.0"
version = "0.6.2"
edition = "2024"
license = "AGPL-3.0-only"
rust-version = "1.88.0"
[dependencies]
bevy = "0.17"

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@@ -76,6 +76,8 @@ full-clean: clean
# output into the web root. Only supports the "bundle-able" mode.
install: web
install -dm0755 $(DESTDIR)
install -dm0755 $(DESTDIR)/assets
install -m0644 out/asteroids.js $(DESTDIR)/
install -m0644 out/asteroids_bg.wasm.gz $(DESTDIR)/
install -m0644 out/asteroids.html $(DESTDIR)/
install -m0644 $(ASSETS) $(DESTDIR)/assets/

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@@ -217,7 +217,7 @@ fn input_ship_shoot(
physics::Velocity(bullet_vel),
Mesh2d(game_assets.bullet().0),
MeshMaterial2d(game_assets.bullet().1),
ship_pos.clone(), // clone ship transform
*ship_pos, // clone ship transform
Lifetime(Timer::from_seconds(BULLET_LIFETIME, TimerMode::Once)),
AudioPlayer::new(game_assets.laser_sound()),
PlaybackSettings::ONCE, // `Lifetime` already despawns the entity, so this doesn't need to

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@@ -1,20 +1,28 @@
use bevy::{prelude::*, window::WindowResolution};
use asteroids::{AsteroidPlugin, config::WINDOW_SIZE};
#[cfg(feature = "debug_ui")]
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
#[cfg(feature = "debug_ui")]
use bevy_rapier2d::render::RapierDebugRenderPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
canvas: Some("#game-canvas".to_owned()),
resolution: WindowResolution::new(WINDOW_SIZE.0, WINDOW_SIZE.1),
..default()
}),
let mut app = App::new();
app.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
canvas: Some("#game-canvas".to_owned()),
resolution: WindowResolution::new(WINDOW_SIZE.0, WINDOW_SIZE.1),
..default()
}))
.add_plugins(AsteroidPlugin)
.add_plugins(EguiPlugin::default())
}),
..default()
}))
.add_plugins(AsteroidPlugin);
#[cfg(feature = "debug_ui")]
app.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::new())
.run();
.add_plugins(RapierDebugRenderPlugin::default());
app.run();
}

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@@ -238,7 +238,7 @@ pub fn ship_impact_listener(
Sparkler::at_interval(0.15),
Mesh2d(game_assets.thruster_mesh()), // borrow the thruster mesh for now
MeshMaterial2d(game_assets.thruster_mat_active()), // ... and the active thruster material
player.0.clone(), // clone the player transform
*player.0, // clone the player transform
Velocity(vel),
));
}

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@@ -111,29 +111,21 @@ pub fn collision_listener(
if *one == *player {
if rocks.contains(*two) {
// player-asteroid collision
dbg!("Writing ShipDestroy event");
ship_writer.write(messages::ShipDestroy);
} // else, we don't care
} else if *two == *player {
if rocks.contains(*one) {
dbg!("Writing ShipDestroy event");
ship_writer.write(messages::ShipDestroy);
}
} else if *two == *player && rocks.contains(*one) {
ship_writer.write(messages::ShipDestroy);
}
// Option 2: Bullet & Asteroid
if bullets.contains(*one) {
if rocks.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(messages::AsteroidDestroy(*two));
bullet_writer.write(messages::BulletDestroy(*one));
}
} else if rocks.contains(*one) {
if bullets.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(messages::AsteroidDestroy(*one));
bullet_writer.write(messages::BulletDestroy(*two));
}
} else if rocks.contains(*one) && bullets.contains(*two) {
asteroid_writer.write(messages::AsteroidDestroy(*one));
bullet_writer.write(messages::BulletDestroy(*two));
}
}
}

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@@ -8,7 +8,7 @@ use crate::{
};
use bevy::{
color::palettes::css::{BLACK, DARK_GRAY, GREEN, LIGHT_BLUE, RED, WHITE},
color::palettes::css::{BLACK, DARK_GRAY, GREEN, RED, WHITE},
prelude::*,
};
@@ -263,6 +263,7 @@ fn animate_get_ready_widget(
/// on the HUD, this system would quit the game. The same will happen for
/// returning to the title screen. This should be useful for making a pause
/// menu, too.
#[allow(clippy::type_complexity)]
fn operate_buttons(
mut interactions: Query<
(

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@@ -119,7 +119,7 @@
<tr>
<td>Program Version</td>
<!-- This version text is completely unchecked. I'll need to do something about that. -->
<td><code>v0.6.0</code></td>
<td><code>v0.6.1</code></td>
</tr>
</table>
</article>