09ff4dc6ca12d940e22b7a712d3e8d3b8ec62b7e
It's a simple one-shot sound clip that gets dispatched as one more part of the ship impact routine. The GameAssets struct has been updated to have an array of handles for audio assets (just the one, for now). This sound file, and the next several, are all from Kenney (www.kenney.nl).
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