2b93654491d24ab9ee92e5e79b9ac2f8576a8ea5
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I need to close the circle down to touch the corners of the play area, but this demonstrates the principle. Next, I need to generate a velocity and "fix" it so that the asteroid crosses through the viewport. I left a TODO about this, which I think will work well enough. Although it might allow for some asteroids to slip past, or bias the density in a funny way. Oh well, it's just an Asteroids game.
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