Robert Garrett 2c43bc699e Begin work on event-based asteroid spawning
The events are being emitted by the spawn manager, and consumed by the
spawn_asteroid system. Now to wire in the spawn properties, and then
make a good spawning manager.
2025-07-29 13:12:22 -05:00
Description
Another Asteroids game, this time in Rust with the Bevy engine.
AGPL-3.0 612 KiB
Languages
Rust 86.5%
HTML 7.3%
Makefile 5.5%
Dockerfile 0.7%