Files
another-asteroids/Cargo.toml
Robert Garrett f553574e3e
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Beginning work with collision detection
I'm going to grab the Rapier physics library so that I don't have to do
my own collision detection mechanism. The last time I did this, I
simplified everything into circles. This time I'd like to have convex
hulls, particularly for the player ship.

Also the last time, I ended up rolling my own quadtree impl. I'm not
particularly interested in doing that again, and I'd like to learn more
of the broader Bevy ecosystem.
2025-08-06 13:05:12 -05:00

11 lines
257 B
TOML

[package]
name = "asteroids"
version = "0.2.0"
edition = "2024"
[dependencies]
bevy = { version = "0.16", features = ["dynamic_linking"] }
bevy-inspector-egui = "0.32.0"
bevy_rapier2d = { version = "0.31.0", features = ["debug-render-2d"] }
rand = "0.9.2"