3963b548b9facdcd35479f8b46d6d99793f3876c
I started to work on weapon fire sounds and realized I don't know if the entity and/or component get removed after playback ends. It turns out that they DO NOT!... unless told to do so, like this.
Asteroids
Another Asteroids game I'm making. This time in Rust with the Bevy game engine.
License
| File(s) | License |
|---|---|
| * | AGPLv3 |
| assets/* | CC0 |
(the most-specific match is the applicable license)
The sound files are from KenneyNL's "Sci-Fi Sounds (1.0)" pack. Find their work at [www.kenney.nl].
Languages
Rust
86.5%
HTML
7.3%
Makefile
5.5%
Dockerfile
0.7%