61c57783f13e755e0aa55f3c554fcfb7373d4ed0
The physics sim bits (that aren't Rapier2d) are now in their own submodule. I've included the `Wrapping` marker component because it doesn't really have anywhere else to live, and it's kinda sorta related to the physics. It controls the motion of objects... that's physics. :p There are name collisions between Rapier2d's `Velocity` and my own, but that's a problem for later. I've used more specific type paths where necessary to maintain the previous behavior. The `physics::Position` component can go away completely. It's just an extra copy of some of the built-in `Transform` data. I'm pretty sure it only exists because I didn't realize I could rely on directly manipulating the transform when I started this project.
Description
Languages
Rust
86.5%
HTML
7.3%
Makefile
5.5%
Dockerfile
0.7%