Robert Garrett 708f514582 Implement a proper gun fire-rate mechanism
There is now a `Weapon` component which is just a timer for the gun's
fire rate. It is ticked every frame, clamping at the "ready" state (0
time remaining).

The ship spawns with this thing, and the `input_ship_shoot` system has
been updated to use it.
2025-08-14 14:34:22 -05:00
Description
Another Asteroids game, this time in Rust with the Bevy engine.
AGPL-3.0 612 KiB
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