809810b8ce5c5c815e72cee6a40f1f117c7025ee
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I've added a new `event` module to contain all the game's events (which it does not. I'll collect them all later). Using these events, the CollisionEvent listening system can watch for any two colliders intersecting, check on what role they play (asteroid, ship, bullet, etc), and re-emit an event for that specific thing. Each component can then handle it's own destruction process.
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