939ffc70a199a560ed5bcf1ebe7c637af24866c3
AngularVelocity, begin removal of Rotation
The rotation component is also redundant with Bevy's transform component. This new component and system fill the physics role, but the input handling code needs to be updated. Player steering still functions because it uses the `Rotation` component to direct the force vector. The force is correctly applied to the linear velocity vector. An improvement would be to have a force/impulse accumulator so I could account for mass, but I'm not going to do that right now.
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