ab5f48945047a7cd0903871749d0efb51344c348
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Rapier expects to have a RigidBody attached to the entity, but I do not. I'm not going to make one, either, because the objects in a game of Asteroids don't need collision handling the way most games do. I just need to know if two objects have started overlapping. According to this: https://rapier.rs/docs/user_guides/bevy_plugin/colliders#collision-groups-and-solver-groups only one of the two objects involved needs to have the ActiveEvents and ActiveCollisionTypes components attached, so I've placed them on the player ship.
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