Robert Garrett de75e25ca6 Add ship thruster sound
The player's Ship now has an AudioPlayer component constantly looping a
thruster sound effect. It starts paused and is only resumed when the
player fires the thruster.

As noted in the TODO comment at the top of the input_ship_thruster(...)
system, I need to figure out if I want to start using the `Single<>`
query parameter instead of a `Query<>` and then doing my own
null-ability checks (like what it does now).
2025-12-17 17:18:18 -06:00
2025-12-17 16:18:31 -06:00
2025-12-17 17:18:18 -06:00
2025-11-15 15:18:54 -06:00
2025-10-30 12:47:22 -05:00
2025-12-17 11:01:23 -06:00

Asteroids

Another Asteroids game I'm making. This time in Rust with the Bevy game engine.

License

File(s) License
* AGPLv3
assets/* CC0

(the most-specific match is the applicable license)

The sound files are from KenneyNL's "Sci-Fi Sounds (1.0)" pack. Find their work at [www.kenney.nl].

Description
Another Asteroids game, this time in Rust with the Bevy engine.
Readme AGPL-3.0 612 KiB
Languages
Rust 86.5%
HTML 7.3%
Makefile 5.5%
Dockerfile 0.7%