de75e25ca698857767a4d374fc8fd53c985bd28d
The player's Ship now has an AudioPlayer component constantly looping a thruster sound effect. It starts paused and is only resumed when the player fires the thruster. As noted in the TODO comment at the top of the input_ship_thruster(...) system, I need to figure out if I want to start using the `Single<>` query parameter instead of a `Query<>` and then doing my own null-ability checks (like what it does now).
Asteroids
Another Asteroids game I'm making. This time in Rust with the Bevy game engine.
License
| File(s) | License |
|---|---|
| * | AGPLv3 |
| assets/* | CC0 |
(the most-specific match is the applicable license)
The sound files are from KenneyNL's "Sci-Fi Sounds (1.0)" pack. Find their work at [www.kenney.nl].
Languages
Rust
86.5%
HTML
7.3%
Makefile
5.5%
Dockerfile
0.7%