Robert Garrett f553574e3e
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Beginning work with collision detection
I'm going to grab the Rapier physics library so that I don't have to do
my own collision detection mechanism. The last time I did this, I
simplified everything into circles. This time I'd like to have convex
hulls, particularly for the player ship.

Also the last time, I ended up rolling my own quadtree impl. I'm not
particularly interested in doing that again, and I'd like to learn more
of the broader Bevy ecosystem.
2025-08-06 13:05:12 -05:00
Description
Another Asteroids game, this time in Rust with the Bevy engine.
AGPL-3.0 612 KiB
Languages
Rust 86.5%
HTML 7.3%
Makefile 5.5%
Dockerfile 0.7%