Rename Acceleration to Force

Closes #2

Acceleration is mass * force.
This doesn't materially change anything, but it will make it easier to
give the boids a mass component. The change will not require updates to
most of the systems, only the physics integrator and the boids bundle.
This commit is contained in:
2024-07-12 16:47:27 -05:00
parent 092f0a25dd
commit 18885d9b94
2 changed files with 12 additions and 12 deletions

View File

@@ -2,7 +2,7 @@ use bevy::{prelude::*, sprite::MaterialMesh2dBundle, window::PrimaryWindow};
use bevy_spatial::{kdtree::KDTree2, SpatialAccess};
use crate::birdoids_plugin::{
center_of_boids, velocity_of_boids, Acceleration, Boid, TrackedByKdTree, Velocity,
center_of_boids, velocity_of_boids, Force, Boid, TrackedByKdTree, Velocity,
};
const SCANRADIUS: f32 = 50.0;
@@ -117,7 +117,7 @@ fn print_gizmo_config(query: Query<(&SelectionMode, &ScannerMode), With<Cursor>>
}
fn do_scan(
boids_query: Query<(&Transform, &Velocity, &Acceleration), With<Boid>>,
boids_query: Query<(&Transform, &Velocity, &Force), With<Boid>>,
scanner_query: Query<(&Transform, &SelectionMode, &ScannerMode), With<Cursor>>,
spatial_tree: Res<KDTree2<TrackedByKdTree>>,
/* Push info to summary somewhere */