Robert Garrett 18885d9b94 Rename Acceleration to Force
Closes #2

Acceleration is mass * force.
This doesn't materially change anything, but it will make it easier to
give the boids a mass component. The change will not require updates to
most of the systems, only the physics integrator and the boids bundle.
2024-07-12 16:47:27 -05:00
2024-07-12 16:47:27 -05:00
2024-07-05 08:45:34 -05:00
Description
A Boids implementation in Rust and Bevy, with a WASM build.
AGPL-3.0 84 MiB
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