20d12bb056
Slightly better signature for keyboard handler
2024-07-08 14:20:54 -05:00
2e5c34da3d
Basic player character steering
...
This is basically useless as an actual feature, but it was helpful to
demonstrate that I'm beginning to understand how to do this stuff.
2024-07-08 14:18:50 -05:00
38a252c59c
Add keyboard event handler. "Q" to quit program
2024-07-08 14:00:07 -05:00
188b571be8
Starting the Boids impl. Dot explosion
...
The Boids entities are spawned and given a velocity that takes them
away from each other. Now to do the actual Bird-oids algorithm so that
they flock.
2024-07-08 13:32:54 -05:00
ce2da247a4
GH Actions have prompts in non-interactive mode
2024-07-05 16:30:59 -05:00
71e27cc3fd
Adjust workflow to install ALSA
2024-07-05 16:26:39 -05:00
491014be0a
Format all cargo source files.
2024-07-05 16:19:32 -05:00
2349538199
Check-in a check.yml workflow: jonhoo/rust-ci-conf
2024-07-05 16:10:31 -05:00
593f3edd10
Breakout game as plugin
2024-07-05 15:49:47 -05:00
d90e70e084
Extract games into own modules as Bevy Plugins
2024-07-05 15:37:52 -05:00
e636813b48
Breakout game, from Bevy examples
...
I ignored the use of sound because I don't want to download sound files.
I'm not certain that the `steppings` module is required, but I don't
really know what it does, either.
2024-07-05 14:55:30 -05:00
3b9114d4b2
Followed getting-started guide
2024-07-05 08:45:34 -05:00