Robert Garrett 188b571be8 Starting the Boids impl. Dot explosion
The Boids entities are spawned and given a velocity that takes them
away from each other. Now to do the actual Bird-oids algorithm so that
they flock.
2024-07-08 13:32:54 -05:00
2024-07-05 08:45:34 -05:00
2024-07-05 08:45:34 -05:00
2024-07-05 08:45:34 -05:00
Description
A Boids implementation in Rust and Bevy, with a WASM build.
AGPL-3.0 84 MiB
Languages
Rust 76.5%
HTML 12.4%
Makefile 9.7%
Dockerfile 1.4%