25 lines
643 B
Rust
25 lines
643 B
Rust
//! Shows how to render a polygonal [`Mesh`], generated from a [`Rectangle`] primitive, in a 2D scene.
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use bevy::{color::palettes::basic::PURPLE, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn(Camera2d);
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commands.spawn((
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Mesh2d(meshes.add(Rectangle::default())),
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MeshMaterial2d(materials.add(Color::from(PURPLE))),
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Transform::default().with_scale(Vec3::splat(128.)),
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));
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}
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